House Rules
Dying and Death
1) At 0 hp or less, you fall unconscious and are dying.
Any damage dealt to a dying character is applied normally, and might kill him if it reduces his hit points far enough (see #2).
2) Characters die when their negative hit point total reaches -10 or one-quarter of their full normal hit points, whichever is a larger value.
3) If you’re dying at the end of your turn, roll 1d20.
Lower than 10: You get worse. If you get this result three times before you are healed or stabilized (as per the Heal skill), you die.
10-19: No change.
20: You get better! You wake up with hit points equal to one-quarter your full normal hit points.
4) If a character with negative hit points receives healing, he returns to 0 hp before any healing is applied.
In other words, he’ll wake up again with hit points equal to the healing provided by the effect—a cure light wounds spell for 7 hp will bring any dying character back to 7 hp, no matter what his negative hit point total had reached.)
5) A dying character who’s been stabilized (via the Heal skill) doesn’t roll a d20 at the end of his turn unless he takes more damage.
Perception Check
In place of Listen or Spot checks, we will be using a Perception Check. To calculate your initial Perception score, take the average of your current Listen and Spot. This will be your starting Perception Check. Going forward skill points can be allocated to this skill in place of Spot or LIsten. The price of skill points will depend of if either Listen or Spot are listed as class skill for your current class.
Critical Hits
When a "20" is rolled, you do not need to confirm. You roll a "20" you critical hit!